The world of Contagion is a dark and terrifying place. On the surface it is no different than the world you and I live in. Most people go on about their lives never realizing the terrors that walk among them.
Despite humanity’s vast ignorance, the horrors are there. Angels demons, gods and Hellspawn make war in the shadows. Clergy and Slayers rise from the human flock to protect their brethren and work God's will. Magi and Witches wield powerful magics in their pursuit of enlightenment.
There's a war in the shadows. Choose a side.
Contagion Second Edition is a roleplaying game of modern horror and urban fantasy that utilizes a highly modified version of the 3.5 OGL. Contagion Second Edition provides a self-contained game system, unique in approach and design. The updated, streamlined system is familiar enough that seasoned OGL players and Gamemasters should be able to jump right in, while being simple enough for even novice gamers to quickly grasp.
The Contagion Second Edition Quickstart contains an overview of the basic system required to play Contagion Second Edition including an improved combat system and the inclusion of Contagion Points, which allow the characters greater flexibility and resilience when facing the terrors of the night and serve as a central narrative force within the game.
The Contagion Second Edition Quickstart offers seven pregenerated characters with which to explore the world of Contagion. These characters are drawn from four of the over thirty playable races offered in Contagion Second Edition. The Contagion Second Edition Quickstart also contains descritptions of seven Callings, which act as central concepts that help define a player character.
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Contagion Second Edition was developed and written by Travis Legge with additional material by Kyle Hoskins, Darius McCaskey, Sarah Scharnweber, Jason ssg, Cathleen Stark, Tim Stotz, Thomas L. Vaultonburg and Adam Williams